No Lack of Loquaciousness

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SLYTHERCLAW
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new-aesthetic:

“When NASA teamed up with Japan’s Ministry of Economy, Trade and Industry in 2009 to release a detailed topographic model of the Earth’s surface, the groups probably didn’t envision their data being used to help design levels for a snowboarding game. But that’s just what happened in the development of EA Sports’ SSX, which comes out today with mountain courses built on top of that public domain data set.”

“We wanted to include most of the big iconic mountains in the world, [but] for some of them we’d say ‘No, it’s too jaggy, there’s just no really good nice valley to ride,” Batty said. “There were some [mountains] where we basically had to take in a virtual bulldozer and completely obliterate a lot of what we found to create the basis for the course we would eventually build on there… There were a few places in Patagonia that were just too damn steep, with 80 degree faces that would just get you going at the most ridiculous speeds in our game.”

But it was the unnatural bits in the data that inspired some of the game’s most interesting diversions from reality, Ba

(via the-houxbois-academy-deactivate)

  1. linfocredit reblogged this from new-aesthetic
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  3. metonymy reblogged this from new-aesthetic and added:
    Totes wish they’d turn that into an open world moddable game like Elder Scrolls, Oblivion, etc. Imagine
  4. jambamkin reblogged this from new-aesthetic
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  7. eyeline-imagery reblogged this from new-aesthetic and added:
    I love how they describe...their game mechanics.
  8. new-aesthetic posted this